Where to find bidoof in heartgold




















It is more agile and active than it appears. It constantly gnaws on logs and rocks to whittle down its front teeth.

It nests alongside water. A comparison revealed that Bidoof's front teeth grow at the same rate as Rattata 's. It lives in groups by the water. It chews up boulders and trees around its nest with its incisors.

Generation V. Black A comparison revealed that Bidoof's front teeth grow at the same rate as Rattata's. A comparison revealed that Bidoof's front teeth grow at the same rate as Rattata's.

Generation VI. X With nerves of steel, nothing can perturb it. With nerves of steel, nothing can perturb it. Generation VII. Generation VIII. Routes , , , , , , and , Lake Verity , Eterna Forest. Silver Sinnoh Sound.

Sinnoh Field. Black White Breed Bibarel. Breed Bibarel. Pleasant Forest. X Y Routes 3 and Sword Shield Unobtainable. Ranger School , Vientown. Meadow Zone. Hinder Cape. Aurora , Ignis , Pugilis , Terrera , Yaksha.

Graucus Hall: Stage Area Stage Kyocera Dome Bidoof. Ari Bidoof. Norii Bidoof. Ori Bidoof. Saori Bidoof. Minimum stats are calculated with 0 EVs , IVs of 0, and if applicable a hindering nature. Maximum stats are calculated with EVs , IVs of 31, and if applicable a helpful nature. Damaged normally by: Normal. Weak to: Normal.

Immune to: Normal. Resistant to: Normal. Recruit rate : 8. Browser entry R They live in a house in the river in the Meadow Zone. TM30 Shadow Ball 80 15 20 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp.

TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. TM34 Shock Wave 60 -- 20 -- The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. TM42 Facade 70 20 -- An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43 Secret Power 70 20 30 The user attacks with a secret power. Its added effects vary depending on the user's environment. TM44 Rest -- -- 10 -- The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. TM45 Attract -- 15 -- If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. TM46 Thief 40 10 -- The user attacks and steals the foe's held item simultaneously.

It can't steal if the user holds an item. TM57 Charge Beam 50 90 10 70 The user fires a concentrated bundle of electricity. It may also raise the user's Sp.

Atk stat. TM73 Thunder Wave -- 20 -- A weak electric charge is launched at the foe. It causes paralysis if it hits. TM76 Stealth Rock -- -- 20 -- The user lays a trap of levitating stones around the foe.

The trap hurts foes that switch into battle. TM78 Captivate -- 20 -- If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp.

TM82 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. TM83 Natural Gift??

The Berry determines its type and power. TM86 Grass Knot?? The heavier the foe, the greater the damage.

TM87 Swagger -- 90 15 -- The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. TM88 Pluck 60 20 -- The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. The copy serves as the user's decoy. HM01 Cut 50 95 30 -- The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. It can also smash cracked boulders. Its power increases if it hits in succession.

Icy Wind 55 95 15 The user attacks with a gust of chilled air. It also lowers the target's Speed stat. Last Resort 5 -- This move can be used only after the user has used all the other moves it knows in the battle.

Snore 40 15 30 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. Swift 60 -- 20 -- Star-shaped rays are shot at the foe. This attack never misses. Aqua Tail 90 90 10 -- The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Mud-slap 20 10 The user hurls mud in the foe's face to inflict damage and lower its accuracy. Rollout 30 90 20 -- The user continually rolls into the foe over five turns. Superpower 5 -- The user attacks the foe with great power. Headbutt 70 15 30 The user attacks with its head. It is sure to strike first. Water Sport -- -- 15 -- Details The user soaks itself with water.

The move weakens Fire-type moves while the user is in the battle. Double-edge 15 -- Details A reckless, life- risking tackle. Unaware Ignores other Pokemon's stat modifiers when attacking or defending.

Level-up Moves Lv. Move Type Class Pow. PP Acc. Others decrease Speed but raise Attack and Defense. Power can range from 30 to TM11 Sunny Day -- 5 -- Changes the weather to sunny for five turns.

TM17 Protect -- 10 -- Prevents any moves from hitting the user this turn. TM18 Rain Dance -- 5 -- Changes the weather to rain for five turns. TM32 Double Team -- 15 -- Raises the user's evasion by one stage. TM34 Shock Wave 60 20 -- Never misses. TM44 Rest -- 10 -- User sleeps for two turns, completely healing itself.

TM82 Sleep Talk -- 10 -- Randomly uses one of the user's other three moves. Only works if the user is sleeping. Defense Curl -- 40 -- Raises user's Defense by one stage. Odor Sleuth -- 40 -- Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.



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