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You can unsubscribe at any time. Read our privacy policy. To store groups of lights for later use, save them as a preset. To include the preset in other projects, either add to or replace the existing lights.

From the 3D panel menu , select any of the following:. Save Lights Preset. Replace Lights. Legal Notices Online Privacy Policy. Buy now. Make it. Important Important:. Display the 3D panel. Do one of the following:. Filter the 3D options displayed. Show or hide a 3D mesh or light. Click the eye icon next to the mesh or light entry in the top section of the 3D panel. Access settings for the 3D scene.

Click the Scene button. If not already selected, click the Scene entry at the top of the component list. Access settings for a mesh, material, or light. Expand or collapse materials for a mesh. Click the triangle to the left of a mesh icon. View the ground plane. The ground plane is a grid that reflects the position of the ground relative to the 3D model. The Toggle icon is enabled only if OpenGL is available on your system.

Show or hide light guides. Outline the selected material or mesh in the document window. Specifies the render preset for the model. To customize options, click Edit. Choose a setting which provides the best display quality while maintaining good performance:.

Best reserved for final output, this option fully renders reflections and shadows. Paint On. View cross sections. Select Cross Section in the bottom section of the Scenes tab. Choose options for alignment, position, and orientation:. Changes the displayed area of the model to the opposite side of the intersecting plane. Apply different render modes to each cross section. Choose render options for the alternate cross section, and click OK.

Controls whether the selected mesh displays shadows on its surface from other meshes. Controls whether the selected mesh casts shadows on other mesh surfaces.

Hides the mesh, but displays any shadows on its surface. Show or hide a mesh. Click the eye icon next to a mesh name in the top section of the 3D panel. Manipulate individual meshes. Select and use a mesh position tool in the lower section of the panel to move the mesh. Photoshop uses World-space normal maps, which offer the fastest processing. The color displayed for specular properties for example, highlight glossiness and shininess. Sample and apply materials directly on objects.

Move the pointer to outline the material you want to change, and click. Select materials directly on objects. Apply, save, or load material presets. In the 3D panel, click the material preview. In the preset pop-up panel, do any of the following:.

To apply a preset, double-click a thumbnail preview. To save the current group of presets, click the pop-up menu icon, and choose Save Materials. Create a texture map. Choose New Texture. Enter the name, dimensions, resolution, and color mode for the new map, then click OK.

Load a texture map. You can load an existing 2D texture file for any of the nine available texture map types. Choose Load Texture, then select and open the 2D texture file. Create a bump texture map. In the Tools panel, click the Set Background Color swatch. Choose the following settings in the New dialog box:. Open a texture map for editing. Delete a texture map. Choose Remove Texture. Edit texture properties. Choose Edit Properties. Determines whether settings apply to a specific layer or the composite image.

Resize mapped textures. To create a repeating pattern, decrease the value. Reposition mapped textures. Add or delete individual lights. In the 3D panel, do either of the following:.

To add a light, click the Create A New Light button , and choose the light type: Point lights shine in all directions, like light bulbs. Spot lights shine in a cone shape, which you can adjust. Infinite lights shine from one directional plane, like sunlight. Image-based lights map an illuminated image around the 3D scene.

Adjust light properties. In the lower half of the panel, set the following options:. Light Type. Adjusts brightness. Defines the color of the light. Click the box to access the Color Picker. Blurs the edge of shadows, producing a gradual falloff. For point or spot lights, set these additional options:. Spot lights only Sets the width of the bright center of the light. Spot lights only Sets the outer width of the light. Position lights. Pan tool. Spot and point lights only Moves the light to a different position in the same 3D plane.

Slide tool. Spot and point lights only Moves the light to a different 3D plane. Spot light only Directs light at the center of the model. Places light in the same position as the camera. Add light guides. You can change the guide color in the 3D section of the Preferences dialog box.

Save, replace, or add groups of lights. Saves the current group of lights as a preset that you can reload with the following commands. Add Lights. To the existing lights, adds a lights preset that you select. Replaces the existing lights with a preset that you select. More like this Create UV overlays. Sign in to your account. I n order for this framework to work effectively, everyone needs to respect and comply with the choices the individual makes.

MakerBot is committed to supporting the Thingiverse community and we try to make the use of the CC licenses as clear and easy to follow as possible. The licenses are not only clearly stated on each thing page but Thingiverse also provides 2D printable signs to provide attribution for 3D printed objects, for example. The engaged and passionate response to this issue has renewed discussions here at MakerBot on how we can better serve the Thingiverse community.

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