The two traveled to a rainforest in the Amazon , where they found ruins of an ancient South American civilization and clues that suggested El Dorado was in fact not a city of gold but a large gold statue that was removed ages ago. A frustrated Sully revealed to Nate that he was in debt and was particularly relying on finding this gold.
Searching further, Nate and Sully discovered a long-abandoned German U-boat stuck in the Amazon river. Nate searched the vessel alone and discovered a dead crew, a missing page from Drake's diary, and a map that pointed to a southern tropic island , where the statue was likely taken.
Before they could leave, Nate and Sully were confronted by Gabriel Roman , a competitive treasure hunter who has hired the services of mercenaries led by Atoq Navarro , Roman's lieutenant and an archaeologist with extensive knowledge of the region and the statue itself. It was revealed that Sully's debt was with Roman, and he had promised Roman to pay him off with the fortune from El Dorado. However, Roman chose to follow up on Sully's information and find the treasure himself.
They took the map from Nate and prepared to kill him, but when Sully tried to intervene, Roman shot him instead, just moments before the U-Boat exploded the result of a torpedo Nate accidentally triggered. Nate used the distraction to flee from Roman and Navarro and then ran into Elena, who delivered a firm punch to Nate's face for leaving her behind at the docks.
After informing her of Sully's death, the two worked together to find a way out of the rainforest and escape the mercenaries. They escaped in Sully's seaplane and were en route to the uncharted island where the statue was believed to be. After being shot down near the island, Nate and Elena became separated after parachuting, leaving Nate to travel to the wreckage of the plane, while combating more of the pirates that had destroyed their boat earlier. After retrieving the map from the wreckage, he spotted Elena's parachute hanging from a nearby fortress.
There, Nate was captured by the pirates, revealed to be led by Eddy Raja , Nate's former colleague. Eddy tried to make a deal with Nate, in which he would spare him his life if he were to lead him to the gold. Shortly after, Elena busted Nate out of the prison, and they used a jeep to flee across the island until they were led to a flooded city. At this point, Nate no longer felt it was worth it to continue going after the treasure due to their poor odds against the pirates and therefore was determined to give up and head for an escape boat he spotted from some footage Elena showed him.
After jet-skiing through the flooded city, fending off numerous pirates, the two ventured through the customs house and found out through a logbook that the El Dorado statue was moved further inland. Later, as the two temporarily parted ways, Elena managed to capture footage of the supposedly dead Sully working with Roman and Navarro, causing her to believe he was a traitor.
When she showed Nate this, he was unconvinced but was determined to find him, either to rescue him or confront him, telling her that he'll just confront him anyway.
Heading north, he and Elena rode another jet ski to the monastery, where they fought through hordes of Navarro's mercenaries. Once they found Sully, he explained that the diary Nate had given him protected him from the bullet and that he convinced Roman to let him help them find the treasure, only so he could feed them useless information to buy himself time. The three of them found a series of maze-like tunnels below the monastery.
Searching these tunnels, Nate overheard an argument between Roman, Navarro, and Eddy, which revealed that Roman hired Eddy to capture Nate and keep the island secure, with the reward being a share of El Dorado. After Nate's escape, Roman doubted Eddy's ability to do his job further and ignored his superstitious claim that something cursed on the island was killing off his men, leading him to dismiss him and his crew. Nate and Elena found a passage leading to a large treasure vault , in which they find the body of Francis Drake, assuming that he died on the island searching for the treasure.
Before continuing on, they once again encountered Eddy and his crew, who were running for their lives, being chased by mutated humans possessing incredible speed and strength.
The creatures happened to be the Spanish " descendants ". Despite their ongoing grudge, the two teamed up to take the creatures down, after one dragged one of Eddy's men Prakoso down the pit. Soon afterwards, Eddy was also killed when one dragged him into a pit, leaving Nate alone to fight for himself. Nate and Elena escaped and found themselves in an abandoned German bunker.
Nate ventured out into the base to restore its power. Along the way, he took a look at a projector and discovered that the Germans had sought the statue during World War II, but like the Spaniards before them, learned that the statue was cursed, as it caused them to become mutants.
Sir Francis, knowing of the statue's power, was actually trying to keep it on the island, by destroying the ships and flooding the city, before he was also killed by the mutants. Nate ventured his way back to Elena but found her captured by Roman and Navarro. He reunited with Sully outside of the monastery and informed him about the curse and Elena's capture. Under the monastery, Nate and Sully were held at gunpoint and found that Roman had secured the statue.
Navarro urged Roman to open the casket, which held the mummy of El Dorado inside. Roman inhaled the dust from the rotting corpse and began to mutate, leading Navarro to shoot Roman in the head, thus revealing his betrayal of Roman and his plan to steal the statue and sell the mutagen as a biological weapon. The statue was lifted out by a helicopter as the mercenaries were attacked by the descendants. While Sully stayed behind to fend off the mercenaries and descendants, Nate jumped onto the net the statue was suspended in and was carried to a tanker ship nearby.
They crash-landed onto a large freighter after Elena kicked a mercenary out of the helicopter, whose rifle discharged into the pilot's head. Nate fought his way to the deck, killing numerous mercenaries. On the deck, Navarro and Nate fought fist to fist until Nate knocked Navarro unconscious. As Nate pulled an injured Elena from the helicopter, Navarro regained consciousness and raised his gun.
Nate acted quickly by pushing the helicopter off the ship, with the rope connecting the helicopter to the statue becoming tangled around Navarro's leg, causing him and the statue to plunge into the depths of the ocean. Elena returned Francis Drake's ring that Nate had previously left at Drake's corpse. She and Nate leaned in to kiss, shortly before being interrupted by Sully on a small speedboat, having escaped the island and killed several pirates, taking several boxes of treasure from them.
On the boat ride, Elena reminded Nate that because she lost her camera, he still owed her a story. As the boat sailed off towards the sun, Nate assured her he was good for it. After the development of Jak 3 , Naughty Dog assembled their most technically-talented staff members and began development of Drake's Fortune under the codename Big.
It was in full production for about two years, with a small team of engineers working on the game for about a year beforehand. The company decided to create a brand new IP rather than opt to develop a PlayStation 3 Jak and Daxter game; they wanted to create a franchise suitable for the new hardware, in order to develop such ideas as realistic human characters instead of stylized ones owing to limitations of previous hardware, as well as create something "fresh and interesting", although termed as 'stylized realism'.
Inspiration was drawn from various sources in the action and adventure genres: pulp magazines, movie serials, and more contemporary titles like Indiana Jones and National Treasure. The team felt the sources shared themes of mystery and "what-if scenarios" that romanticized adventure and aimed to include those in Uncharted. The game was first unveiled at E3 From early previews of the game, inevitable comparisons of elements such as platforming and shooting between Uncharted and the well-known Tomb Raider series were drawn, earning the title the nickname of "Dude Raider".
However, the developers saw their game as concentrating more on third-person cover-based play, in contrast to Tomb Raider 's "auto-aiming" play and greater puzzle-solving elements. Throughout the game's development, the staff tried to remain flexible and detached from the original design concepts; attention was focused on the features that worked well, while features that did not work were removed. The development team intended the game's main setting, the island, to play a big role in the overall experience.
Feeling too many games used bleak, dark settings with monochromatic color schemes, they wanted the island to be a vibrant, believable game world that immersed the player and encouraged exploration.
In designing the characters, the artists aimed for a style that was photorealistic. The creators envisaged the main protagonist, Nathan Drake, as more of an everyman character than Lara Croft, shown as clearly under stress in the game's many firefights, with no special training and constantly living at the edge of his abilities.
Director Amy Hennig felt a heavily-armored, "tough as nails" protagonist with a large weapon was not a suitable hero and decided a "tenacious and resourceful" character would portray more human qualities. Supporting characters Elena Fisher and Victor Sullivan were included to avoid a dry and emotionless story. Elena's character underwent changes during development; in early trailers for the game, the character had dark brown hair, but the color was ultimately changed to blonde, and the style was altered.
The game went gold in October The demo was first placed on the North American store and was initially region-locked, such that it would only play on a North American PS3. However, this was later confirmed as a mistake, as the developers were apparently unaware that people from different regions could sign up for a North American account and download the demo; a region-free demo was released soon after.
In , Naughty Dog employees at PAX introduced a non-existent "third-and-a-half" level that would emphasize stealth and elaborate on the character of Atoq Navarro. Uncharted uses the Cell microprocessor to generate dozens of layered character animations to portray realistic expressions and fluid movements, which allow for responsive player control.
The PlayStation 3's graphics processing unit employed several functions to provide graphical details that helped immerse the player into the game world: lighting models, pixel shaders, dynamic real-time shadowing, and advanced water simulation. The new hardware allowed for processes that the team had never used in PlayStation 2 game development and required them to quickly become familiar with the new techniques; for example, parallel processing and pixel shaders.
While the Blu-ray technology afforded greater storage space, the team became concerned with running out of room several times— Uncharted used more and bigger textures than previous games and included several languages on the disc. Gameplay elements requiring motion sensing, such as throwing grenades and walking across beams, were implemented to take advantage of the Sixaxis controller.
Uncharted was also on display at the show with demonstrations that implemented limited vibration compatibility. Being Naughty Dog's first PlayStation 3 game, the project required the company to familiarize themselves with the new hardware, and resulted in several development mistakes. The switch from developing for the PlayStation 2 to the PlayStation 3 prompted the staff to implement changes to their development technology. In rewriting their game code, they decided to create new programming tools as well.
However, this switch delayed the team's progress in developing a prototype, as the new tools proved to be unreliable and too difficult to use. Ten months into full production, the team decided to recreate the game's pipeline , the chain of processing elements designed to progress data through a system.
In retrospect, Naughty Dog's Co-President Evan Wells considered this the greatest improvement to the project [6] Additionally, the animation blending system was rewritten several times to obtain the desired character animations. The game was patched on August 4, , in Europe and North America to version 1. There are 47 trophies in the game that match the medals that can already be won in the game and one further trophy, the Platinum Trophy, awarded when all other trophies have been collected; Uncharted was the first PlayStation 3 game to include the Platinum Trophy type.
Similar to other PlayStation 3 titles that receive trophy support via downloaded patches, players must start a new save game to be awarded trophies, regardless of how many medals they received in previous playthroughs.
This was enforced because the developers wanted to avoid the sharing of save data in order to gain trophies they did not earn.
The patch was described as "incredibly easy" to implement, owing to the game already containing preliminary support for trophies via its medals system. It was also stated that these hooks were already included due to Naughty Dog's belief that Sony would roll out the trophy system before the game's launch in November Despite mentioning that the game was developed as a franchise and that it lent itself to episodic content, it was later stated that no content available via download would be made for Uncharted.
However, the game will integrate with PlayStation Home, and the developers will support Home with additional content. Nearly all the trophies are achievable in a single playthrough. The soundtrack contains most of the music that is featured in the game.
The soundtrack was released November 20, , and features 21 tracks. Shortly after the release of the game, Naughty Dog's co-president Evan Wells stated that Uncharted had been developed as a franchise, and so a sequel was likely. The story also feels much deeper with better writing than the first Uncharted. It seems that the development team over at Naughty Dog has learned a lot from the first installment of the Uncharted series and the improvements do show.
The game is rather large with 26 chapters to play through and enough enemies to take you down during the span of your gameplay. The game has 26 chapters, and in all of them, you play as Nathan Drake, the protagonist. Elena Fisher may tag along in some chapters, while Chloe and Flynn may tag along in others, but the main protagonist and the only playable character remains Nathan Drake. After you complete the game on any difficulty mode, you are free to replay whichever chapter in whichever order you want from the main menu, however, unlike Uncharted 4 and Uncharted: The Lost Legacy, you do not get the bonuses such as Infinite Amo and On-demand Weapons until you finish the game at least on Hard difficulty.
I am a gamer myself. Very passionate about a lot of games, but my favorite series remain Uncharted, and of course, Tomb Raider. You can find here the best game guides, so enjoy. Your email address will not be published. Save my name, email, and website in this browser for the next time I comment. Skip to content.
0コメント